The project was launched on September 24, 2022, with the aim of transforming education in Gilgit-Baltistan (GB). It was funded by the Government of Gilgit-Baltistan and implemented by Rupani Foundation Pakistan in partnership with GBRSP in government schools in GB. It was initially planned for the first phase from September 2022 to August 2023, which has been extended for a second phase until June 2024. The project sought to impart 21st-century skills to students in 200 government schools across 10 districts of Gilgit-Baltistan.


  1. Providing students with a foundation in ICT to promote 21st-century skills.
  2. Enhancing students’ capability to think logically and collaborate effectively.
  3. Preparing students to become responsible global digital citizens.
  4. Promoting entrepreneurship skills among students.

Key Components:

The project has three main components:

  1. Computer Education: Focused on ICT fundamentals, digital skills, algorithmic thinking, and problem-solving skills.
  2. STEAM Education: Encouraged students to approach real-world scientific problems and develop future innovators, creators, and critical thinkers through project-based learning.
  3. Entrepreneurship: Aimed to develop essential business skills through practical, hands-on experiences and nurturing unconventional talents.


The project activities commenced with the selection of 100 tech fellows through a merit-based hiring process. These tech fellows received training on the project’s components. Baseline assessments of schools were conducted, and teaching materials were provided. Orientation sessions were held to brief principals and tech fellows about their roles.

Student Engagement and Achievements:

The project benefited over 20,000 students who developed thousands of projects, demonstrating their talent and potential. They showcased their innovative projects at events like the GB Dream/Roadshow, Career Fest of GB and during visit of the caretaker Prime Minister of Pakistan to GB.


  1. Learning Disparity: The project is currently operational in 200 out of 700 middle and high schools in GB, creating a learning disparity among students.
  2. Financial Constraints: The one-year cost for the project is Rs. 75 million, with each school costing Rs. 0.375 million. The Gilgit-Baltistan government faces financial limitations to expand this initiative.

Support for the Project Extension:

We are seeking your generous support to extend the project to an additional five schools, addressing the learning disparity issue. The estimated cost for this extension is Rs. 1.875 million.

Introducing Computer, STEAM, & Entrepreneurship Education In Government Schools
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